The workbench

Multi settlement planner

Build a local surplus and deficit matrix, then propose quantity-conserving transfers between your towns.

Manual ModeChecked 2 official sources
SettlementProductionConsumptionExisting importsExisting exportsStockNet / periodActions
Regional balanceunits / hour
Unmet after transfersunits / hour
Unallocated surplusunits / hour

Suggested transfers

Quantities only

Complete the ledger to see supply and demand connections. Empty fields mean unknown, not zero.

Formula and assumptions

Local net = production + existing imports − consumption − existing exports. Suggested transfers pair positive and negative balances in entry order. Internal transfers conserve the regional total. Existing commitments are already included; suggestions are additional and are not written back automatically.

Stock is recorded separately and does not count as recurring output. This is not a route optimizer: distance, travel time, costs, capacity and terrain are unknown. Verify them in-game before adopting a plan.

Loading saved plan…

How to use this result

Use observations from the same build and keep units consistent. Empty inputs mean unknown. Saved plans do not become verified defaults when imported or exported. Recheck the source measurements after a patch.

Sources & verification

Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.

T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listingT1Official game overviewToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · developer announcement