Multi-settlement planning
Give every town its own ledger. Compare local balances before distributing a regional surplus.
Why totals can mislead
Two towns can cancel each other out numerically while the consuming town still lacks a delivery. Keep the transfer as an explicit dependency rather than treating the whole map as one warehouse.
Specialization is a dependency
A town focused on one output may rely on another for essentials. Record that dependency with an alternative supply or a reserve target of your own choosing.
Read the planner results
Unmet demand is demand left after the suggested transfers. Unallocated surplus is output not needed by the entered towns. Neither result proves feasibility until you verify the actual route constraints in-game.

Sources & verification
Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.
T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing