Settlement Planning

Multi-settlement planning

Give every town its own ledger. Compare local balances before distributing a regional surplus.

Pre-EA · official listingChecked 1 official source

Why totals can mislead

Two towns can cancel each other out numerically while the consuming town still lacks a delivery. Keep the transfer as an explicit dependency rather than treating the whole map as one warehouse.

Specialization is a dependency

A town focused on one output may rely on another for essentials. Record that dependency with an alternative supply or a reserve target of your own choosing.

Read the planner results

Unmet demand is demand left after the suggested transfers. Unallocated surplus is output not needed by the entered towns. Neither result proves feasibility until you verify the actual route constraints in-game.

Official promotional world map with multiple locations; not a validated interactive map
Frontier world map · Official artwork · promotional · Source

Sources & verification

Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.

T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing