Trade / Logistics

Trade and settlement logistics

Plan transfers from an observed surplus to a recorded deficit. A balanced region still needs a route that can actually deliver the goods.

Pre-EA · official listingChecked 2 official sources

Use the same period

If one town produces per hour and another consumes per day, convert the units before comparing them. Our planner keeps one shared period for the whole worksheet.

Transfers conserve goods

Every planned shipment is an export from one town and an import into another. Regional totals should remain unchanged by internal transfers. A remaining deficit means the entered production cannot cover the entered demand.

Suggested transfers are not game routes

The planner pairs available supply with demand in entry order. It does not optimize distance or assume trade capacity, travel speed, fuel, cost or profit.

Sources & verification

Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.

T1Official game overviewToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · developer announcementT1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing