Planning tools
Check needs, compare sites, calculate your own production rates, and balance a network of settlements.
Ready to use
9 toolsRelease countdown
Count calendar days to the announced Early Access date, without inventing an unlock hour.
Live utilityEarly access checklist
Prepare your PC, source bookmarks and a first-session observation list.
Live utilityNeeds coverage
Record the need checks you have actually completed. Checklist completion is not an in-game happiness score.
Live utilityHappiness checklist
Separate basic needs, household wishes and unresolved observations before making changes.
Live utilityProduction chain browser
Explore sourced historical connections and inspect what produces or uses a selected entity.
Live utilityBuilding browser
Filter announced and historical building records by name, role and evidence scope.
Live utilitySettlement health check
Audit your observations of supply, jobs, storage and dependencies without inventing a health score.
Live utilityPatch impact
Choose a sourced entity to see connected records and tools that need review when it changes.
Live utilityDatabase search
Search published guides, available tools and sourced entity records with aliases and type filters.
Your measurements, useful answers
44 toolsSettlement site selector
Compare candidate sites using your own ratings and priorities. No fictional terrain or game-generated score.
Manual ModeSettlement planner
Keep a town plan with its purpose, known requirement and next action.
Manual ModeLayout planner
Sketch labeled zones on an abstract planning grid. Cells are notes, not in-game sizes or validated placement.
Manual ModeBuild order planner
Arrange your own construction queue with a requirement and reason for every step. No unverified unlock order is supplied.
Manual ModeSettler needs planner
Match each household need to a supply source and record the remaining blocker.
Manual ModePopulation planner
Calculate a population scenario from current settlers, planned arrivals and expected departures.
Manual ModeHousing planner
Estimate the homes needed using a capacity you have measured in your own build.
Manual ModeWorkforce planner
Multiply planned workplaces by your chosen staff allocation. The result is a staffing budget, not optimal efficiency.
Manual ModeWorker allocation
Check remaining staff after explicit production, service and hauling assignments.
Manual ModeWorker shortage
Measure the arithmetic gap between planned positions and available workers.
Manual ModeJob planner
Record workplace assignments, staff requirements and the production each job supports.
Manual ModeHauler planner
Estimate hauling staff from your measured load size, round-trip time and required hourly volume.
Manual ModeProduction chain
Write down each stage of a chain, its inputs, output and observed constraint.
Manual ModeProduction chain calculator
Calculate batch inputs from a target output and a recipe measured in your own build.
Manual ModeProduction ratio
Calculate whole producer counts from measured demand and output per producer.
Manual ModeThroughput calculator
Convert a measured cycle output and duration into an hourly production scenario.
Manual ModeBottleneck finder
Compare input, processing and delivery capacities expressed in the same finished-output units.
Manual ModeResource requirements
Work backward from a required quantity to the number of recipe inputs to prepare.
Manual ModeResource balance
Include production, consumption, imports and exports in one signed resource balance.
Manual ModeResource surplus
Find the positive remainder after local use and committed exports.
Manual ModeResource deficit
Find the extra supply needed after accounting for local production and planned imports.
Manual ModeStorage buffer
Calculate how many periods a measured stock lasts with no replenishment.
Manual ModeWarehouse planner
Estimate warehouse counts using your required storage and measured usable capacity.
Manual ModeWarehouse network
Record which stores serve each part of your network and where dependencies remain.
Manual ModeBuilding comparison
Compare two buildings using your own same-build costs, staffing, capacity and output observations.
Manual ModeBuilding upgrade roi
Calculate a simple payback period using entered cost and added net income in one currency.
Manual ModeConstruction materials
Calculate one material requirement from a planned building count and observed unit cost.
Manual ModeTrade route planner
Estimate a route delivery ceiling using your measured capacity and completed trips.
Manual ModeTrade balance
Check whether a town’s entered import and export commitments leave its local supply balanced.
Manual ModeMulti settlement planner
Build a local surplus and deficit matrix, then propose quantity-conserving transfers between your towns.
Manual ModeLogistics planner
Check the shipment dependencies needed to cover each town’s recorded shortfall.
Manual ModeImport export matrix
Compare town-to-town transfers for one chosen good and a shared time period.
Manual ModeExpedition planner
Prepare an expedition record with destination, observed supplies, objective and readiness.
Manual ModeScout priority
Order scouting questions by your own priority and note the observed prerequisite.
Manual ModePoi tracker
Keep a field record of locations you have discovered and what remains to inspect.
Manual ModeBiome comparison
Compare two observed regions without inventing a fixed biome list or resource distribution.
Manual ModeQuest tracker
Record quest objectives and observed prerequisites without importing an unverified quest list.
Manual ModeSettler roster
Keep household and job notes for settlers you have observed in your save.
Manual ModeWhim tracker
Track household requests, their requirements and your observed outcomes.
Manual ModeEconomy dashboard
Review local and regional balances for a chosen good using measurements from your save.
Manual ModeDaily needs calculator
Scale a per-person daily need that you measured to the population you enter.
Manual ModeProduction dashboard
Compare entered town output with demand and identify where additional supply is needed.
Manual ModeSettlement comparison
Compare two town scenarios using your own observations and decision criteria.
Manual ModeVersion compare
Compare two JSON field snapshots and find additions, removals and changed values.
Awaiting verified data
5 toolsJourney unlock planner
A prerequisite-aware Journey planner is held until a verified current-build unlock tree is available.
Data-gatedSpecialization planner
Effect-based specialization recommendations await verified identities, unlocks and effects.
Data-gatedCitizen role comparison
A verified role comparison needs exact requirements and effects, beyond announced official names.
Data-gatedEvent outcome explorer
Outcome browsing stays held until event triggers, choices and outcomes can be verified.
Data-gatedAchievement tracker
A complete achievement tracker awaits a verified launch list and unlock conditions.
Choose a mode
Live tools use non-numeric official information or your own checklist choices. Manual Mode starts with empty inputs and uses transparent arithmetic. Data-gated tools explain the exact evidence needed before they can provide game-specific recommendations.
Keep your measurements comparable
Use one build and one time unit throughout a calculation. Include imports and exports once. Browser plans stay on this device; use export to keep a backup.
Sources & verification
Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.
T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing