Workforce planning
Separate available settlers, assigned jobs and unfilled positions. A staffing worksheet can reveal an overcommitted plan without assuming worker efficiency.
People recorded in your save
Jobs in your staffing plan
Hauling and service assignments
Unfilled or double-counted positions
Count assignments explicitly
Use one record per role or workplace. Assigning the same worker to production and hauling in your plan overstates capacity even before any game-specific efficiency is considered.
Vacancies versus throughput
A vacancy is an arithmetic gap. It is not proof of why production is slow: materials, delivery or a paused process can be separate bottlenecks. Inspect those before using worker counts to predict output.
Use measured values
Manual calculators accept your planned staff or observed rates. They do not label a particular staffing level optimal, and they cannot infer travel penalties or role bonuses.
Sources & verification
Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.
T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing