Production and economy
Trace an input to its producer, then follow the output to its use. A stockpile alone does not tell you whether the chain is balanced.
Planks
The June housing journal identifies planks as sawmill output used to improve housing.
Qualitative historical relationships only. No verified EA quantities, cycle times or staffing defaults.
Inspect one chain at a time
Choose an output you need. Record its current stock, observed output over a fixed interval, and demand over the same interval. Then trace the upstream resources and downstream delivery separately.
A rate is a measurement
Use a consistent time basis. Avoid treating an animation cycle, screenshot number or production bonus as a complete hourly rate without checking the game.
Use the graph as a checklist
Our historical housing chain identifies which relationships to inspect. Numeric fields remain empty until sourced for the applicable build, while manual tools accept your own measurements.

Sources & verification
Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.
T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing