Economy / Production

Production and economy

Trace an input to its producer, then follow the output to its use. A stockpile alone does not tell you whether the chain is balanced.

Pre-EA · official listingChecked 1 official source
Housing supply chainDeveloper journal · June 2026
input to
produces
used for
provides
Selected record

Planks

The June housing journal identifies planks as sawmill output used to improve housing.

Connected records

Qualitative historical relationships only. No verified EA quantities, cycle times or staffing defaults.

Inspect one chain at a time

Choose an output you need. Record its current stock, observed output over a fixed interval, and demand over the same interval. Then trace the upstream resources and downstream delivery separately.

A rate is a measurement

Use a consistent time basis. Avoid treating an animation cycle, screenshot number or production bonus as a complete hourly rate without checking the game.

Use the graph as a checklist

Our historical housing chain identifies which relationships to inspect. Numeric fields remain empty until sourced for the applicable build, while manual tools accept your own measurements.

Official overhead view of town buildings and roads
Town operations · Official artwork · promotional · Source

Sources & verification

Checked 2026-09-16 02:30:40.000 UTC. Publication dates and build scope are kept separately.

T1Steam store · current English listingToplitz Productions / EmpireCraft Studios · Current listing · Pre-EA · official listing